Colt Single Action Pistol

Pistol optimized for real- time rendering. Low poly and high poly were modeled in Maya. Some of the edge wear was sculpted in Mudbox. Bakes and texturing were done in Substance Painter. Through the texturing process, I followed a photo reference of the body of the pistol very closely, trying to capture all of the subtle color shifts and the grainy wear of the metal. Final renders in Marmoset.